Fallout 4 Review
Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world.
You transform into an
influential wasteland warrior over the course of a multitude of
dangerous quests, but this is difficult to imagine at the start when
you're a well-to-do citizen of 1950s-esque Boston. The game begins on a
peaceful morning at home with your spouse and child; a robot butler
provides upbeat banter and a glimpse at what America might have become
if the World's Fair era of invention and optimism from the 1930s
persisted into the 21st century. Life is pleasant, until a distressful
television broadcast. Your family is quickly rushed underground. It's
within Vault 111 that you spend the next 200 years, frozen in
cryogenic-stasis until your eventual rude awakening in the year 2277.
When your hibernation is over, you first realize
that your son has been kidnapped, but you also discover a world still
reeling from nuclear warfare, centuries after the bombs fell. Two-headed
deer drink from irradiated streams, and your home, the once great city
of Boston, lies in ruin. Fenway Park has become a shanty town that plays
host to underground crime rings. The historic Freedom Trail lies broken
and nigh untraceable, more likely to take you into the maw of a
drooling mutant than to the foot of an important monument. Your
desperate need to find your son draws you into this hell-on-earth, but
you eventually become an important player in its political and social
landscape. Your decisions have real impact on your journey, but perhaps
more importantly, on the fate of others.
Fallout
4's story regularly challenges you to make compromises. Nuclear war
further complicated life in Boston; everyone wants to survive, but
nobody wants to work together. The weight of this horrible reality
caused some people to go mad, but for others, it's the radiation that
turned them into seething abominations.
The
instability within Boston seems permanent, but if one company--The
Institute--has its way, life could be better; life could be controlled.
The Institute is a twisted homage to Cambridge's famous Massachusetts
Institute of Technology and it's the source of Fallout 4's bioengineered
androids, known as Synths. Some Synths look like animated mannequins,
but The Institute recently began producing ultra-realistic models, and
people are concerned with the presence of secret, robotic agents. The
conflict between synths and humans is Fallout 4's defining plotline.
Taking a page out of sci-fi classics such as Blade Runner,
Fallout 4 tests your moral compass by challenging you to define the
meaning of life. When the line between organic and synthetic is blurred,
what does it mean to be "human?"
Fallout 4 is the story of the "perfect" vs the
"imperfect,” where your decisions influence the victories and tragedies
of not just the two overarching groups, but all of the smaller ones that
get caught in the middle. Picking sides and doing favors is, at first,
about finding your son, but it becomes more complicated as time passes.
It's not as simple as choosing between the right and wrong thing; you
are almost always sacrificing something, and the decisions get harder
over time.
Though many of the secondary quests
amount to dungeon raids or fetch quests, these challenges thrust you
into combat, which is a dynamic and thrilling mix of shooting in
real-time and carefully selecting your targets in an RPG-rooted command
system known as V.A.T.S.. While in this mode, you aim for specific body
parts and get to see how likely you are to hit your mark, and how much
damage you will inflict if you do. It lacks the immediacy of straight
shooting, but it helps you be a more resourceful and effective warrior.
It's an extension of the same mechanic from Fallout 3 and Fallout: New
Vegas, but activating V.A.T.S. in those games paused the action
completely. Now, it merely slows down time, and you're more vulnerable
as a result. The mix of utility and strategy that it presents is
gratifying, unlike the real-time shooting, which is functional but lacks
the finesse found in dedicated shooter games. V.A.T.S. also frames your
actions with cinematic flair--far more so than any other aspect of the
game.
V.A.T.S. makes combat thoughtful, but the nature
of survival makes conflict exciting. It's not unusual to find yourself
hunted by oafish mutants while you struggle with wounded limbs,
radiation poisoning, or an unfortunate lack of ammo. You can flee, but
then you may miss the opportunity to take potentially valuable items
from your fallen opponents. Sticking it out may require heavy doses of
stimulants that will leave you addled, but ultimately give you the
strength to fight another day. You're constantly weighing the pros and
cons of your actions, and there's rarely a right answer. This creates
great tension, pulling you into the experience at hand, and highlighting
the joy of every victory.
Each time you level
up, you can invest a stat point in one of seven attributes--Strength,
Perception, Endurance, Charisma, Intelligence, and Luck--that determine
how effective you are when dealing with others, using either words or
your weapons. Your proficiency in these stats allows you to invest in
perks--enhancements that boost or augment your abilities. You spend the
same points on attributes and perks, making the process of upgrading
your character a balancing act. This system allows you to opt for a
specialist approach, be it as a combatant or a charmer, but you aren't
locked into a specific path. You always have access to the entire chart
of perks, and without a level cap, you ultimately have the ability to
master everything. The freedom is welcome, allowing you to sample a wide
skill range.
You'll also be able to bolster your abilities by
acquiring new gear. Looking for loot is a constant pursuit, in part
because it grants you much- needed resources, but also because everyday
items--housewares, gadgets, and other pre-war conveniences--can be
scrapped for their constituent parts and repurposed to build mods for
your equipment. You can trade in scrap to extend the usefulness of basic
items using workbenches that you find throughout Boston, but it's not
until you've levelled up enough to meet the best mods' requirements that
it becomes truly valuable. More often than not, weapons and armor taken
from bosses and legendary-class monsters provide all the stopping-power
you need.
Ammunition and health items are key
to your survival, so you check the pockets of every corpse, pick locks
in hopes of riches, and hack computers to access hidden rooms. These
activities are puzzling and challenging at first, but because they
become only slightly more complex over time, this cleverness fades.
Junk
is also necessary for another of Fallout 4's features. You can erect
homes, establish small vegetable gardens, and fortify defense systems to
provide a new lease on life for lost souls. There's a lot you can build
and the process is easy, but unless you love to be creative, you may
not find this pursuit very worthwhile. There's something to be said for
the contrast between killing monsters and providing aid to the down and
out, but the main quest only asks you to construct an object or two, and
never incentivises you to build a proper settlement.
As
you look for signs of your son, you exchange services and information
with established societies of survivors. You grow sympathetic to their
problems over time, and once trust is established, individuals may
choose to join you on the battlefield. Having a capable partner who's
spent his or her entire life in the wasteland should make your adventure
easier, and sometimes it does. Depending on who your travel partner is,
they can provide cover-fire during skirmishes, or locate hidden items
or enemies for you.
Your likely first companion is a German Shepherd,
affectionately known as Dogmeat. With a wagging tail, an infectious
bark, and a subtle, toothy grin, I grew fond of his presence. He
lightens the mood, but he and other companions can be a hindrance at
times, too. Issuing commands is an involved process that requires you to
move the camera toward your partner and navigate a menu; these tasks
are cumbersome and difficult to consider in the middle of a fight. The
lack of streamlined companion controls is a disappointment, but it's
also tough to count on a companion who fails to keep up with you because
they've become stuck in the game's scenery. They're most useful when
you employ them to carry heavy items that would otherwise slow your
character down, and when all of their systems occasionally click in just
the right way.
In order to truly enjoy
Fallout's vast world and dynamic gameplay, you need to accept that it
has obvious flaws. Navigating the wasteland is made easy thanks to the
ability to fast-travel between locations that you've discovered, but
surveying the world map can be a chore due to Fallout 4's woefully
limited map functionality. A compass on the bottom of your screen shows
you the direction of your next goal, but when you try to gauge how far
distant locations are from one another, you have to slowly scroll
through the map as you're unable to get a complete bird's eye view.
Local maps prove even less useful, as they present vague x-ray like
blueprints with almost indecipherable details.
You're constantly weighing the pros and cons of your actions, and there's rarely a right answer.
Similar
frustrations afflict your inventory, which allows you to sort by item
category, and a handful of other attributes, but not all. This is most
troublesome when choosing a weapon loadout. If you want to look for the
best weapon that uses a certain type of ammo, you need to scroll through
lists and manually recall details to draw comparisons. Because ammo is
often limited, this becomes a regular step as you plan your next
strategy, and thus a regular annoyance.
Beyond
the aforementioned disappointments, plainly framed scenes and basic
animations lend a roughness to the finish product, as do its frequent
glitches. Lines of spoken dialogue will sometimes stop mid sentence,
forcing you to turn on subtitles as a precautionary measure. Characters
walk through objects now and then, or stand in thin air. It's nostalgic
in that sense because these qualities recall the quirks of other great
Bethesda RPGs, such as The Elder Scrolls: Skyrim and Fallout 3. Fallout 4
may cause you to recall the past on occasion, but given its timeless
story and many wonderful new experiences, this is hardly a problem.
In the grand scheme of things, Fallout 4's minor issues pale in
comparison to its successes. When you put the controller down, you think
about the friend you betrayed to benefit another, the shifting tide of
an incredible battle, or the moment you opened a drawer and found
someone's discarded effects, making you wonder how they felt before the
bombs fell. In moments like these, Fallout 4 can be an intoxicating
experience. You're often forced to sacrifice something--a relationship, a
lucrative opportunity, or your health--to make gains elsewhere. And the
deeper down the rabbit hole you go, the more you wonder: what if I
chose a different path? You second guess yourself, not just because you
had other options, but because you aren't sure if you did the right
thing. The fact that your decisions stick with you after walking away
from the game is a testament to the great storytelling on hand. Fallout 4
is an argument for substance over style, and an excellent addition to
the revered open-world series.
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